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Just a solo dev trying to turn quiet thoughts into playable feelings.
I make visual novels and life-sim games — slow, emotional, and a bit too real sometimes.
I don’t aim for perfection. I aim for something that feels alive — even if it’s broken, tired, or unsure.
That’s what my work is about: ordinary people, surviving ordinary days.
A slice-of-life visual novel, U stuck between loneliness and routine.
Work part-time, survive each day, and carry the quiet weight of what’s left behind.
It’s not about winning — it’s about surviving.
Because sometimes, making it to tomorrow is already enough.